Eboard: The ones behind the scenes that you can bring any grievances to. We will do our best to make this game fair for all involved.
Moderators: Help eboard to create the plot and enforce the rules. The eyes and ears of eboard. Anyone can be a moderator for a variety of reasons. Come talk to eboard if you feel this would be a better role for you.
Slender: Helps create the plot. This person can grant favors to both the zombies and the humans. Can create bumps in the plan to make missions more difficult for either side. This role can only be held by someone who has played the game at least once before but not two semesters in a row.
The Original Zombie (OZ): The first one to succumb to the virus goes unknown for the first 24 hours and may run at the start of hunting hours, so watch your back… This role can be held by any member but not two semesters in a row.
Humans: People trying to survive the apocalypse and complete the missions they are given throughout the week. All members start with this role except for the OZ
Zombies: The undead trying to kill as many humans as possible throughout the week while trying to complete their own objectives. This role may only walk. Once tagged by a zombie or a bonie, a human will take in this role.
Bonies: A zombie that can run. This change happens after a zombie tags someone or a zombie takes part in TWO CONSECUTIVE missions. A person may lose Bonie status if they do not tag a person within 24 hours. By mission Thursday night, bonies will NOT lose their bonie status. During the last mission on Sunday, all zombies are bonies.
Spitter: A zombie that can be chosen in place of a Bonie after having tagged a human, or being a walker for 2 consecutive missions. The spitter despite not being able to run can throw their brain at a human to stun them for 10 seconds both in and out of mission. A person may lose their Spitter status if they do not tag a second person within 24 hours. By mission Thursday night, spitters will NOT lose their status. During the last mission on Sunday, all zombies are either Bonies or Spitters.
Identification
Eboard and moderators will be wearing PINK or RED bandanas.
Slender will be wearing a WHITE bandana or obvious white accessory.
All players will be wearing GREEN bandanas.
All bandanas must be visible and worn unless given permission to take it off by a member of eboard.
Zombies will wear their bandanas on their heads over any hats or hoods so you can be identified easily.
Zombies in transition or stunned out of mission will wear bandanas around their neck.
Humans will wear bandanas around their arms or legs over any jackets. Hiding the bandana under sleeves or other item will not be permitted. Must be seen at all times.
Ankles are not always visible and may be asked to be moved if it is not clear enough.
Backpacks are not permitted to be used in lou of wearing the bandana on your body.
Brains
Each human will be allowed to carry at most two brains for their protection.
Brains stun a zombie for 15 minutes outside of mission.
Brains stun zombies for 15 seconds in mission.
Do not aim for headshots when throwing brains. (Take the person's height into account).
Remember the brains hurt so be mindful of the private parts on the person as they will hurt more when hit.
Boundaries
This game takes place on campus only.
No tagging within any building.
No tagging within 25 feet of any door YOU have access to.
No tagging on stairs to leading up to dining center or within 5 feet of the base of those stairs. (this also goes for the stairs leading to Webster and Tuckerman and down to lower suites)
No tagging on sidewalks or within 5 feet of the street.
Do not hide in your car or ask your friends to drive you around campus in or out of mission unless otherwise stated. (That’s not playing the game).
No going behind the athletic center.
No going into the woods or down to the tracks.
No going into construction zones. Going into the construction zones will result in you no longer participating the game.
Powerups
Meat: thrown on ground and yelled out. This gets the attention of all the zombies within hearing distance for 20 seconds.Once a zombie hears the meat being used, they must run to the meat until time is up. Can only be used once.
Super stun: Thrown on ground and yelled out. Stuns all zombies within hearing distance for 20 seconds. Can only be used once.
Sacrifice: given to another human who will run away having all zombies within hearing distance follow them for 30 seconds. Can only be used once.
Flashbang: Thrown onto the ground and blinds all zombies within hearing distance for 20 seconds. When zombies hear this powerup being used, they must close their eyes until time is up. Movement is allowed but safety is encouraged. Can only be used once.
Shield: Human uses this powerup by touching and throwing it at a zombie. This zombie must then protect this specific human from other attacking zombies for 20 seconds. Can only be used once.
Wildcard: touched or thrown at zombie. This makes all zombies within hearing distance hunt this zombie for 20 seconds. Can only be used once.